Destructible Mesh
game creation
game design
games
gaming
onlinedesignteacher
UE4
Unreal
Unreal Engine 4
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiELFmkfyV5eSXUiYAf1NfrBkniHv46v5HqsCMXcvFjHT-699Qc6WaYYQz0SwO5sEIpQOg6fZXwbPlIeTyRX9UCaNbSEM4sUgUTcXMA_pdCJwAmr3-TuQkEUUBNg-k952lHlykg3QCamCk_/s1600/20140712230423.jpg) |
Finished Product |
What is a Destructible Mesh?
A Destructible Mesh is a static mesh that can break when it comes into contact with an object. Step 1. Finding a Prop
Within your game map open up “Starter Content” then double left click into “Props”. Double click any object in this category. In my case I chose the sphere.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPkL11gsPplDblfB8eIfOM1HMtNf9MStisI7STfDOHQfAe1y60DsFhwFjtJ7KWzPydUFD5g_LLB8WHCUWr3Us8mtGmIi_jQ2dEhkp11o-wT-AQSoGEPpb06gH3oIHwWUTURVDT_v5qNQ3S/s1600/1.jpg) |
Starter Content |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg629Q1MpZNHEr43U1ZJiXTVii5XtC5j6l5BzcGiH5CF0d880K59bPgu5l00nN3C7BOBxCBVvxfOPRpqQONuqkMcUxJRmOrGmXpVVR5Ns-bHOdn6_SYIAnaFtdGlZtqV4hQo1vKZAodq1gw/s1600/2.jpg) |
Props |
Step 2. Adding a collision
In the opened window choose the “collision” tab above the “Save” tab. Once clicked choose “Add 26DOP Simplified collision”. Now save and close the window.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_VJEfRG_LV5fO-5GpzfFybTYtDlA4mb1ehm78aQfWpdiLdIwXQWm734WyqoOzpXxjvr1NWX3yLFth3DjagXxmtuX8OVJvGOAn3Fguh7tLTox3w32VD3SjrtXieSdTQE87JooADTlYOG6l/s1600/3.jpg) |
Collision |
Step 3. Creating the destructible mesh
Right click on the mesh you just edited and choose “Create Destructible Mesh”. Once created a window should open up as shown.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbP-IYbkk_x1nqIH7qG-vyehoNn-Mv4B-Aa4r22ey9vIN59WH5g2Ew7xDDI-rMs_cjkCE9uoPlJXON81sxQ7aXY370nxge-ie02pRQAh2kBEiNLn-Jb2Y_CzNfv2BWnDkxPmRy1yCk9q4G/s1600/4.jpg) |
Creating the Destructible Mesh |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH3n-gRNOHh6Kk264M9IGJEpq6hPbW__XVa7WylZzU3oFvG6B23Rui-ztGCSNpdEQBQ5HTi2fBgXLNG590fm4emZgS-kpefV99rBzS0FnN-4eVvcR8JcFlUwO67VGoIn3QbLzIalWN2jjT/s1600/5.jpg) |
Fracturing Mesh |
Step 4. Fracturing the mesh
Click “Fracture Mesh”. Once clicked you should see your mesh broken up.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwcnvCAcvLucb_3S1Dbw8QKbOObCYC2G4ghv5FHrq07aCwOarkYDPevxECfWCrKw-Tj0WRKA9_u3spTFV12acdvU9ThJ91XaHisjACfsJDbhkkAqslgypwfW6bcX722xCFh4wJqU1eF-m8/s1600/6.jpg) |
Fractured Mesh |
Step 5. Making the mesh destructable
Go to "Destructible Mesh" > "Default Destructible" > "Damage Parameters" and change “Impact Damage” to 1.0 and “Default Impact Depth” to 1. Keep the “Cell count” default at 25. Once done Save and close window.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPJ7eYF79Xmjf1eOEsKSj_orMDfU91YPP7TZBJo4ZLZLxZePtwWbPo0412cKCQzrbVyCMtcmdvD4k7vUgKtJkrtMfceOKRvGLBSLVoL9mSSbMtSminwKTvy3YHyvG-a9NqD6xull54Xcid/s1600/7.jpg) |
Details |
Step 6. Physics
Drag out the new mesh to a suitable area of the map. On the right hand column go down to “Physics” and turn on “Simulate Physics”. In the “Collision Column” below make sure “simulation generate” is ticked/turned on and “Generate Overlap” is un-ticked/turned off.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2mWztQhY8Ecx4Fgu-dwklvrUpcBvaU3woql8l7-_AxnTOphvRITfQ7D5CI9TNRjPiYKysjpdiQMj7J0g9Uk46-IbxxBonaTXJH0G1WJ41H2SXJOXe9Hx6r8IWcXhgpsq3oDivfU4XWWqA/s1600/8.jpg) |
Physics |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF0-oSBVXl9ekeU-DpHbbPkIzll-uGa6tFqenwhAYxl_T-7S1P34z6vU5kP23iJm42FY3KfAhfpZ4RXcjjYiAWVWXkVvB4Jt0A6RrWeJPaf2_eOfFMU9VdLIUZ14sBzWjN1cdwR_tIQ3ua/s1600/9.jpg) |
Physics details |
Step 7. Simulate
When done, make sure you have a clear view of you object. Once you are happy bring down the arrow beside “Play” and click “Simulate”.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSUAUFSD8dp9_x30fp4Nc7WiRl5SQzioXFtH4io77m4AdAm8DQ2-PSnc5nvWxZ2WRM5CRdJw8jKJ9CoNC50zKlX5Ixzy9Df36nNLFIgWD3eQBueaLZuaoosaHfHAbsEHjvMNgTL3_5eUsO/s1600/10.jpg) |
Simulate |
Step 8. Finish
Watch the destruction happen.
Bagikan
How to create a Destructible Mesh in UE4.
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